Classes and the Kingdoms

Just a brief overview of how each class fits into the world. Some are pretty obvious, others need a little more background;

Barbarian

Generally members of marauding tribes that roam the borders of kingdoms, not often welcome in cities.

Bard

Bards have infiltrated all levels of society, from the lowly tavern in a farming village to the courts of royalty. Many often relish the chance to meet a bard, especially ones with a reputation proceeding them. Members of the middle class often use music as a way to channel innate magical abilities, sometimes a travelling troupe will pass a village looking for fresh talent and pick up youngsters with talent, either mundane or magical. Many famous “tricks” are closely guarded secrets that are passed from master to apprentice.

Cleric

Followers of the Cræftas are welcomed wherever they go, often given free food and board in exchange for their healing services.
Whereas members of the clergy in service to the Culpan are met with solemn reverence and fear. It is generally understood that worship of the Culpan is a necessary evil to appease the dark gods and not everyone in their service is malevolent but it is a career that attracts those with less than noble intentions.

Druid

The wild elves that have come through to this plane brought with them a special form of magic that taps into the magic of nature itself, it is rare to hear of a human druid but they do exist.

Fighter

Thanks to the invention of guns, knights and archers have been in gradual decline over the past century. In many countries, knights have found it more and more difficult to retain their ranks among the nobility. There is still plenty of work for people trained in the art of swordsmanship as guards.

Monk

There are secular and religious orders of monks, but all are equally as mysterious as the next as rarely do members of any given order leave their enclaves.

Paladin

Though knights might be in decline, to be chosen and trained as a paladin has become a tradition in many parts. Like clerics, their arrival is met with excitement and awe.
The holiest paladins and clerics are often gifted with a divine transformation and become saints (aasimar).

Ranger

Rangers encompass a broad group of people. Some are like the druids and prefer the company of nature to that of other humans, others are the village hunters.

Rogue

The term normally reserved for someone who goes against the grain of society, from pirates to assassins. Some have gained no small level of notoriety and have become national legends. But most are just common criminals trying to find their way in the world.

Sorcerer

People born with magical abilities not of divine origin are called sorcerers. If their powers aren’t wrangled early on in life it can spell disaster for the young mage and those around them.

Warlock

Those that make a deal with the Culpan for more than just channeling their powers as clerics would become warlocks. Often these deals involve breaking the natural order of the world in favour of the individual beyond normal magical abilities. Tieflings are usually the result of making a bargain with the Culpan.

Wizard

Even if someone is not born with magical gifts, it they can be learned (for a price), and training in the magical arts is often incorporated into the education of young nobility.
There are some self-taught wizards out there but they are truly exceptional and it is rare to find a wizard from the poorer classes.

Classes and the Kingdoms

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